Garrison 132 : Iron Warriors 1,700 Point List

003.M31

Avor Kevron looked out over the assembled crowd, both saddened and heartened.  He had been sent to New Messicca to provide order and had found a lawless hellhole of a mining world but, over the last thirty years, his followers and he had built it up to a truly civilised world populated by humans that could be useful to the Imperium.  Today, however, he was here to deal with a criminal – worse, one of his own Astartes.  Hushin Olvar was a good man, and a good soldier, but he had not only murdered a man, he had outright stated he should be executed as a result.

Kevron could not bring himself to pass judgement himself – he had seen the helmet pict-feed, and had he caught that man doing what he was doing to who he was doing it to…  He was glad he hadn’t been in a position to have to have to remind himself to take him in alive himself.  Still, they found themselves in a position with Kevron standing in full armour on the top of the Administratum building and Olvar chained to the door frame in a plain hessian robe at the bottom.  He paused for a second and took a deep breath.

“The law applies to all of us, for we are all working towards a better future, and if we cannot be trusted, we do not deserve to see it.  While discharging his duties, this man unlawfully killed an unarmed civilian, and we need you to know that we judge ourselves as harshly as we would any other murderer.  He has killed, and he must face judgement.”

Kevron made himself watch as Jerrok Vharn, the 132nd’s Chaplain, drew his sword and, with one smooth motion, removed Olvar’s head.  The crowd cheered a little, but it was a solemn atmosphere.  The people of this world respected the law and, in return, he would keep them safe.  He glanced up to the stars – he could feel it, something big was coming…

I started Iron Warriors years ago with the Betrayal at Calth.  I like games that are bloodbaths and, win or lose, Iron Warriors always deliver the goods.  As a force that is narratively neutral, I run them as the opposite of whatever my opponent is playing so everyone gets to use their abilities – I figure it only makes sense.

This army is made using the Hammer of Olympia Rite of War.  Because it requires an extra Troops and Heavy Support choice, there isn’t a huge amount of choice at this level, but I do love being able to rapid fire then charge, and it’s not like I wouldn’t be taking those Havocs anyway!


HQ

Warsmith Avor Kevron
Praetor (upgraded to Warsmith) armed with Volkite Charger, Master-Crafted Thunder Hammer and Paragon Blade.  Equipped with an Iron Halo, Melta Bombs, Digital Lasers and a Servo-Arm.  Has the Shatter Defences Warlord Trait.*

Command Squad Kevron : 4 Chosen and a Standard Bearer.  All have Melta Bombs.
Standard Bearer has a Power Axe and Bolt Pistol.
Chosen have Volkite Chargers, Power Axes and Bolt Pistols.

Signaller Iairon Threx
Master of Signals armed with a Bolt Pistol and Chainsword.  Equipped with Melta Bombs, Artificer Armour and a Refractor Field.

ELITES

Contemptor Dreadnought Talon
One Contemptor Dreadnought with Kheres Assault Cannon, Power Fist with in-built Combi Bolter and Extra Armour

TROOPS

10-man Tactical Squad.  Whole unit has Bolters, Bolt Pistols and Combat Blades.
Sergeant equipped with Artificer Armour and Melta Bombs.  One marine has a Vexilla and one has a Nuncio Vox.

10-man Tactical Squad.  Whole unit has Bolters, Bolt Pistols and Combat Blades.
Sergeant equipped with Artificer Armour and Melta Bombs.  One marine has a Vexilla and one has a Nuncio Vox.

10-man Tactical Squad.  Whole unit has Bolters, Bolt Pistols and Combat Blades.
Sergeant equipped with Artificer Armour and Melta Bombs.  One marine has a Vexilla and one has a Nuncio Vox.

HEAVY SUPPORT

10 Iron Havocs.  Whole unit has Missile Launchers with Frag, Krak and Flakk Missiles.
Sergeant equipped with Artificer Armour.

*For the ease of play, I’m gonna generate all Warlord Traits (admittedly not a thing here) and Psychic Powers and use the same ones in each game.

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